Launch OpenGPEX

Layers & Frames

How OpenGPEX organizes visual content into Frames (artboards) containing Layers (visual elements).


Frames

A Frame is a top-level canvas container with:

  • Canvas dimensions (width × height in pixels)
  • Camera state (pan position + zoom level)
  • Layer stack (ordered collection of layers)
  • Active layer reference

You can have multiple frames in a single project for multi-view workflows.


Layer Types

Type Description Use Case
Image Raster pixel data from imported files Photos, bitmaps
Text Editable text with styling Titles, captions
Vector Shape-based layers Geometric paths
Color Full-canvas solid fill Backgrounds
Paint Freehand raster drawing Pixel painting

Layer Properties

Every layer has:

  • Identity: unique ID, user-visible name
  • Visibility/Lock: toggle display and edit protection
  • Opacity & Blend Mode: 16 compositing modes available
  • Geometry: center position, rotation, flip, bounding dimensions
  • Masks: vector masks (shape-based) and bitmap masks (painted)
  • Adjustments: non-destructive brightness, contrast, saturation, hue, blur

Z-Order

Layers render bottom-to-top based on their position in an order array. Reordering only changes the array — layer objects stay referentially stable, making undo patches minimal.


Non-Destructive Editing

OpenGPEX preserves original pixel data at all times:

  1. Original asset stored immutably in CAS (Content-Addressable Storage)
  2. Layer metadata (position, masks, adjustments) stored as lightweight properties
  3. Rendering combines asset + metadata on-the-fly
  4. Undo simply reverts metadata — no need to restore pixel data

Sub-Layer System (Triplets)

Complex layers can contain child sub-layers:

  • Host: the main user-visible layer
  • Exchange: temporary drawing buffer
  • Frag: drawing fragment buffer

Geometry changes on a host layer automatically cascade to its children.


Last updated: 2026-07-30